domenica 7 dicembre 2008

Literature review






In the 1967 Jerome Agel published the first edition of “The medium is the massage” by Marshal McLuhan, where he wrote:

“All media work us over completely. They are so pervasive in their personal, political, economic, aesthetic, psychological, moral, ethical, and social consequences that they leave no part of us untouched, unaffected, unaltered. The medium is the massage. Any understanding of social and cultural change is impossible without a knowledge of the way media work as environment.”[1]

Nowadays, James C. Scott claims: “The state had to create a certain kind of society that could then be manipulated. It had to create citizens with identities…I’ve worked out a critique of what I call modernist planning…The high-modernists claimed to know how…The hubris of the high modernist led them to believe in unitary and singular answers to all social problems and that solutions to them could be either imposed on the public nor a public could be persuaded that these schemes were in their own interest.”[2]

In the era of communication, digital communication and information devices are very popular in the Western society. They are cheap and convenient, plus they allow us to interact with each other and to entertain ourselves. Indeed, we use them in both private and social life, and the whole surround environment is overwhelmed by them. Thus, they play a key role in our lives and we recognize them as necessary.

Paradoxically, the state of the art shows that users tend not to develop affection towards those devices as they don’t know them deeply. Therefore, often tend to be stressed out by using them as well as to relate to them as mere status symbol, feeding consumerism and dumping places.

Greenpeace reports that “The world is consuming more and more electronic products every year” and also that “This has caused a dangerous explosion in electronic scrap (e-waste) containing toxic chemicals and heavy metals that cannot be disposed of or recycled safely. But this problem can be avoided.”[3]

There is to wonder then if this process is a political matter for real. Why the so called convenient lifestyles, which are supposed to simplify our lives, tend to deeply damage the only world where we can live? It is also a problem of design. The way in which we tend to perceive, relate and use objects is dictated and addressed by their design itself in the whole lifecycle of products. Nowadays, many companies are facing with legislation changes, addressing different ways to produce, which avoid the use of toxic chemicals in production and push to recycle materials after the use.

A possible solution that design could offer to this complex problem is in the combination of the whole lifecycle of the product with the development of the attachment of people to the devices. It’s not just a physical matter but also an emotional one. The way in which we tend to perceive and relate to them is indeed a crucial point for a different prospective in their use.

Production which avoids the abusive implication of toxic materials is a must as well as the feasibility of disassembling processes after the use, because it leads to easier and cheaper possibilities of recycling in order to have a more rational use of materials. Several designs show that it is already a reality.

“Electronics products often have a hierarchical modular structure organized in a tree like manner with roots that are connected to sub-roots and sub-roots connected to other sub-roots and leaves…One of the characteristics of such structures is that the common modules and components together with other modules and components can be used to form new products with completely different structures”[4]

This means that a different way to represent the concept of “containing” as well as “connecting” can lead towards a more flexible conception of digital communication and information devices. Perceiving each component as a system which interacts with a bigger system, which interacts with an even bigger system, allow me to think that it’s possible to design more sustainable devices through the personalization of function and use. This concept allows to avoid the repetition of the common components, which instead would be shared amongst the dedicated parts, and to push towards a more rational use of materials, as people would have the chance to choose, change and upload only the components that they effectively need to. Indeed, through a more flexible devices’ architecture, the process of obsolescence slows down while some pieces last longer. This process is likely to create a more persistent relationship between some parts of the device and the user, thus it would increase the attachment of people toward devices. Furthermore, if this system is linked to a sharing platform, the life of the discharged parts would be longer lasting as they could be either reused by users with lower updating necessities or physically up loaded, where the degenerated parts could be reused in for other functions in other dedicated parts.

Another very important factor is the portability of the device. Indeed, nowadays they are pocket sized, but they always need a location in order to make them usable. Then, they turn not to be portable for real…As we move them around and in order to do that we make use of our own energy, it is possible to convert it into power for the devices’. It could be combined to the free surrounding renewable energy of the environment as well, in order to provide devices which are rechargeable where ever we are thus independent and effectively portable. In fact, the motor is the only part that all the components need.

To conclude, I would say that a system such I have described above, could lead to a more interactive, democratic and rational use of the devices, because of the communication of a more rational use of resources that it involves. Indeed, the act of letting the people understand the way in which devices work would provide a platform which will help people to perceive better their effective needs.


[1] McLuhan, M., and Fiore, Q., 1996, The medium is the massage, 3rd, Gingko press, Corte Madera, p. 26.

[2] Gerritsen, E., 2008, Seeing like a society, Volume, 16 (2), p. 11.

[3] Greenpeace, Eliminate toxic chemicals, [online], http://www.greenpeace.org/international/campaigns/toxics, [Accessed 18 October 2008]

[4] Lambert, A.J.D., and Gupta, S.M., 2002, Demand-driven disassembly optimization for electronic products, Journal of Electronics Manufacturing, 11 (2), p. 121.

Bibliography:

Papanek, V., 1995, The green imperative, Thames & Hudston Inc., New York.

McLuhan, M., and Fiore, Q., 1996, The medium is the massage, 3rd, Gingko press, Corte Madera.

McLuhan, M., 2003, Understanding media, 3rd, Gingko press, Corte Madera.

Postmal, N., 1993, Technopoly, 2nd, Vintage books, New York.

Pearce, P., 1990, Structure in Nature is a strategy for design, 5th, The MIT press, London.

Paturi, F., 1976, Nature mother of invention, 2nd, Thames and Hudson, London.

Gerritsen, E., 2008, Seeing like a society, Volume, 16 (2), pp. 10-12.

Lambert, A.J.D., and Gupta, S.M., 2002, Demand-driven disassembly optimization for electronic products, Journal of Electronics Manufacturing, 11 (2), pp. 121-135.

Greenpeace, Eliminate toxic chemicals, [online], http://www.greenpeace.org/international/campaigns/toxics, [Accessed 18 October 2008]
Greenpeace, Hi-tech: highly toxic, [online], http://www.greenpeace.org/international/campaigns/toxics/electronics , [Accessed 18 October 2008]
Greenpeace, The e-waste problem, [online],
http://www.greenpeace.org/international/campaigns/toxics/electronics/the-e-waste-problem , [Accessed 18 October 2008]

Greenpeace, Where does e-waste end up?, [online],
http://www.greenpeace.org/international/campaigns/toxics/electronics/where-does-e-waste-end-up , [Accessed 18 October 2008]

Greenpeace, How the companies line up?, [online],
http://www.greenpeace.org/international/campaigns/toxics/electronics/how-the-companies-line-up , [Accessed 18 October 2008]
Greenpeace, Solutions, [online],
http://www.greenpeace.org/international/campaigns/toxics/electronics/solutions , [Accessed 18 October 2008]
Greenpeace, Recycling of electronics waste in China and India: workplace and environmental contamination, [online],
http://www.greenpeace.org/raw/content/international/press/reports/recyclingelectronicwasteindiachinafull.pdf , [Accessed 18 October 2008]

People research report

My people research is aimed to understand how electronics are build up and how they work as well as the way in which people tend to relate to them. In order to reach my purpose, I’ve been contacting personally professional people in the field of technology such as E.A., a computer scientist, L.M., a micro-electronic engineer, A.J.D. Lambert, a teacher of management technology, expert in disassembling of electronics devices, at the Technical University in Eindhoven and FabLab, a small scale workshop with the tools to make almost anything. At the same time, I’ve been sending out questionnaires to ten people/users that can be categorized in two groups by age: the first one is between 22 and 30 years while the second one is between 55 and 60 years. This is in order to have a wider vision of the field of technology as well as to explore possible developments and changes of human habits.

The research carried out with technical people has allowed me to know and comprehend limits and possibilities of components and systems. We can refer to systems, when more components are connected together in order to accomplish a certain task. It can be a circuit, a printed board, a mobile phone or a PC. In order to have an information flow, it is necessary a strong connectivity amongst the devices. The state of the art shows that it is both physical (the processor) and virtual (the software). The combination of the two allows the system to work, where the software is the flexible element which defines the function. This highlights the strong dependency that electronic appliances have towards technology developments. Indeed, this is what defines their design, performances, consumption, weight and dimensions and the reason why they tend to become obsolete easily. Nevertheless, their degeneration is also due to the fact that, nowadays, popular digital information and communication devices are structured on a hierarchic frame. Therefore, interchangeable modules are a valuable possibility to longer the life of electronics. Two of my consultants pointed me out the possibility to have a different, no-hierarchical architecture of those sorts of systems. A.J.D. Lambert described it with the metaphor of a foot-ball team, where there is not a central unit and the parts are programmed for one common purpose. Like the example shows, repetition is not always bad; the repetition of brains is good as well as of functions. The latest is the one which would define the scale of the system itself.

The research I developed with users offered to me a deeper understanding of what matters to people. People are social animals, however they also need their own privacy; this reflects deeply in their relationship with objects and digital information and communication devices. The most the people define objects, the most they are attached to them. This affinity articulates on two emotional levels: private and social ones or attachment and sense of surviving. According to that, people tend to connect to objects which represent part of themselves or to those which guaranty them a sense of independency and safety.

What people like most is indeed to hold human relationships. Because of that, digital devices tend to be very popular by shortening space and time. Furthermore, those which give the sense of allowing and increasing human contacts are the most used as well as the most popular. However, those sorts of devices are also likely to become obsolete faster because people are willing and happy to switch their electronics, as long as they give them the feeling to increase human contact, as for example the webcam does. This sense of belonging, that appliances feed, deals very directly with the fast performances that they can provide, because they can work almost as fast as our brain, providing different opportunities and fields of action at the same time. Thus, we have the feeling to be free, to have the chance to choose, to express ourselves in our complexity as well as to share it all, if we feel like it. Moreover, the active presence of those devices in our lives is due to the fact that they are human-sized, thus we can carry them around. Therefore, also on a physical level, they turn to be closer and closer to ourselves. We allow them to follow us, in order to have entertainment as well as to be linked to the surround world. This doesn’t happen only when we go out, but also at home, where we tend to place the portable devices close to us or in places where we pass often through. This shows that, also at home, we tend to rely on their portable size. Indeed, it is the action the real feature that links us to them; they are the extenctions of our body, as McLuhan pointed out in the ‘60ies as well as one of my user defined the PC an extinction of his memory, we tend to consider them participating links to the world. Therefore, we need them in order to have the feeling to be part of it. In particular, this is a tendency much stronger in the younger people rather than in the mature ones’, because adults seem not to rely so deeply to digital devices. I am wondering if this sense of independency that they provide tends instead to provide the opposite as well as the incapability to be in silent on our own for a little while.

To conclude, I would say that I see design opportunities in a deeper understanding and portability of those devices. We tend to lack of attachment towards them because we consider them only in pursuit of the activities that they allow us to. Because of that, we find them easy to change. However, as those functions are often much more of those we effectively use, if the performances turned to be personalized according to our needs, not only we might use resources more effectively, but we would reconsider devices through an emotional attachment which now we don’t nurture.

venerdì 21 novembre 2008

People research plan

Research questions:
They will be aimed to understand both how electronics are build up and how they work as well as the way in which people tend to relate to them.

Experts:
Computer Scientist, E. A.;
Micro-electronic engineer, L. M.;
Computer recycler, E. A.;
People

People I design for, how to involve them:
At this stage, I am interested to understand the way in which people relate to electronic devices. Further, I will ask them to test my prototypes expressing their opinions about and asking them suggestions.

Research methods and motivations:
- Purposes: Understanding of
1) existing production, approaches and studies;
2) relationship that people hold with DCIDs .
- Methods:
Purpose 1) books, magazines and web-sites;
Purpose 2) interviews/questionnaire and testing prototyping.

Planning:
Throughout the rest of the first trimester I will get as much knowledge as I can about the topic I am addressing in order to develop my conceptual guideline.
During the second trimester I will prototyping and testing prototypes at first, in order to put into shape the conceptual guideline I have been developing during the first trimester. If necessary, I will contact external experts in order to let me help out in the prototyping process.

giovedì 20 novembre 2008

Abstract

Nowadays, many different digital communication and information devices (DCIDs) exist, even though many have the same components and functions. They allow us to interact with each other and to entertain ourselves, thus we recognize them as necessary.

The consequences of this state of the art tend to affect users’ dependency and devices’ obsolescence on a physical, emotional and contextual layer. Indeed, DCIDs answer to functional, perceptive and economical expectations; however, they are not designed in order to have a long life because they are closed systems. Thus, average users keep for granted their obsolescence and they tend to look forward the next new model. This is because, during the whole life cycle of the device, the perception that people build up with and around DCIDs depends on users’ abilities and on the context where they use them. In most cases, only professionals of the field can appropriate them, but average users cannot.

There is a design opportunity in "designing for disassembling" in order to make functions perceptible and to provide an open system. In this way, DCID development will be integrated in units that adapt to the needs of people all the time, lowering the gap between technology, people/users and environment.

domenica 2 novembre 2008

Midterms submission uploaded

Abstract:
Nowadays, digital communication and information devices (DCIDs) are several and different, even if they have same components and functions. They allow us to interact with each other and to entertain ourselves, thus we recognize them as necessary.

According to that, the consequences of this state of the art tend to affect users’ dependency and devices’ obsolescence on several layers:
- physical: DCIDs answer to both functional and perceptive expectations, as they have to be easy to use, convenient and have a good look. However, they are not designed in order to be recycled and they are closed systems.
- contextual: users perceive DCIDs according to their abilities and to the context, during the whole life cycle of the device. Therefore, only professionals of the field can deal with them, but average users.
- emotional: users tend to invest them with value according to the relationship that they have build up with and around them. However, as DCIDs are easy to change because they are affordable, users keep for granted their obsolescence and they tend to look forward the last new model.

Design opportunity is in the "design for disassembling" in order to make functions perceptible and to provide an open system.

venerdì 24 ottobre 2008

Midterms submission

Research question:
How can the obsolescence of electronic devices become an opportuniny for design?

Abstract:
In the era of communication, electronic devices are the tools which allow us not only to interact with each other, but also to experience leisure times. Because of that we recognize them a special role in our lives, if not a very need.

According to that, the consequences of this state of the art tend to evolve on several layers, within a physical, a contextual and an emotional involvement. This deeply affects our dependency and the obsolescence of the object themselves, rising the complexity of the whole system: several components, repetition of the components thus of the functions in different electronics, fast dumping and not much recycling.

Indeed, we tend to invest them with value according to the relationship we have build up with and around them. Therefore, the way in which we perceive electronic devices changes according to the abilities of the user in the whole life cycle of the device. This process emphasizes the state of art it self as those popular devices are not known deeply by most of the users, who often tend to be stressed out by using them as well as to relate to them as mere status symbol, feeding consumerism and dumping places.






Bibliography:
Papanek, V., 1995, The green imperative, Thames & Hudston Inc., New York

McLuhan, M., and Fiore, Q., The medium is the massage, Jerome Agel

Greenpeace, Eliminate toxic chemicals, [online], http://www.greenpeace.org/international/campaigns/toxics, [Accessed 18 October 2008]

Greenpeace, Hi-tech: highly toxic, [online], http://www.greenpeace.org/international/campaigns/toxics/electronics , [Accessed 18 October 2008]

Greenpeace, The e-waste problem, [online],
http://www.greenpeace.org/international/campaigns/toxics/electronics/the-e-waste-problem , [Accessed 18 October 2008]

Greenpeace, Where does e-waste end up?, [online],
http://www.greenpeace.org/international/campaigns/toxics/electronics/where-does-e-waste-end-up , [Accessed 18 October 2008]
Greenpeace, How the companies line up?, [online],
http://www.greenpeace.org/international/campaigns/toxics/electronics/how-the-companies-line-up , [Accessed 18 October 2008]

Greenpeace, Solutions, [online],
http://www.greenpeace.org/international/campaigns/toxics/electronics/solutions , [Accessed 18 October 2008]

Greenpeace, Recycling of electronics waste in China and India: workplace and environmental contamination, [online],
http://www.greenpeace.org/raw/content/international/press/reports/recyclingelectronicwasteindiachinafull.pdf , [Accessed 18 October 2008]







People research plan:
Research questions:
They will be aimed to understand both how electronics are build up and how they work as well as the way in which people tend to relate to them.

Experts:
Computer Scientist, E. A.;
Micro-electronic engineer, Luigi Montotti;
Electronic engineer
Telecommunication engineer
Technology and Health expert
Computer recycler, E. A.
Customer Assistant
Dumping company
Workers in a Dumping place
People

People I design for, how to involve them:
At this stage, I am interested to understand the way in which they relate to electronic devices. Further, I will ask them to test my prototypes expressing their opinions about and asking them suggestions.

Research methods and motivations:
My research approach would be different according to the purposes:
- books, magazines and web-sites: in order to understand the approaches and the problems which have been already addressed and maybe sorted out;
- interviews and/or questionaire: in order to understand the way in which users and experts deal with electronics devices;
- prototyping: in order to develop a work in progress tangible feedback and understand more quickly what I am designing.
A multifaceted approach is necessary in order to understand deeply the complexity I am dealing with.

Planning:
Throughout the rest of the first trimester I will read, interviewing, prototyping and testing prototypes.
During the first half term of the second trimester I will prototyping and testing prototypes at first, and if necessary carrying on interviewing and reading.

lunedì 13 ottobre 2008

NEWS!

Dear reader,

I am glad to let you know that I have decided the topic I will approach as graduation project. This is the topic 03. If you are interested to read what it is about, please scroll the page, it's placed at the bottom.

Thanks, Elena

lunedì 22 settembre 2008

topic 01







How can blind and sighted people share more?

Visual communication is more and more involved in everyday life. However, blind people don’t take part to it. I wonder how could I avoid or low this uncomfortable difference in order to simplify their life or share more as the surrounding world is shaped for sighted extrovert people.














topic 02

How could we allow people to be more critical and indipendent toward the surrounding world in order to be happier according to their real needs?

The surround world present itself according to given ideas of what is what.Those mental structures are rooted in ourselves and influence our whole life shifting values in order to create fake needs. Unfortunately, this process low the quality of our life and the amount of happiness as well.



topic 03

STEP 01

How could we enjoy improvements of technology in an healthier way?

Technology improves every day making the market wider and products less valuable. This process increases pollution as well as fake needs, turning the environment to be unhealthier under a physical as well as psychological profile and I wonder around the concept of “progress” and how to combine technology and environment.






STEP 02

How can the obsolescence of electronic devices become an opportunity for design?


Electronic devices tend to be obsolete very quickly. According to that, as any device is composed by several components, we can assume not only that we tend to consider the device as one whole rather than a system, but also that only part of them are obsolete for real.